![]() An avatar of the deity named Wael will speak to you at #11 if you have previously completed The Parable of Wael task in a way that the scroll was lost to the Priests of Wael (and therefore to Wael's own satisfaction).They all leave behind Spirit Residues when killed. However, doing so in each instance results in you getting attacked by several Engwithan Shades as well as a Shadow Drake. At #9 and #15 are other places where you can use your Watcher powers to illuminate the area even further.However, you will use your Watcher powers to illuminate the area once reach the Walk of Souls at #4. Sun in Shadow itself will be pretty dark and difficult to see your way around in.You start off at #1 on the map of the 1st level of Sun in Shadow.The stairs to Sun in Shadow will be at #12.In fact, doing so will give you a full point in Cruel disposition, even if you had never previously selected Cruel dialogue responses beforehand. She absolutely does not want this, since in her view it will render her previous struggles and martyrdom meaningless. Another option is to free her spirit from her prison and send her back to the Wheel. You can leave her in her Adra soul prison, or you can destroy her spirit. Lastly, you have to decide what to do with her spirit. You also gain the Steps to the Wheel power, an area of effect attack that affects only enemies, and will both Paralyze and Sicken them. Aggressive, Benevolent, Cruel, Honest and Stoic replies are possible very early in the conversation. Here is where you will engage in a prolonged conversation with the spirit of the condemned apostate named Iovara, who was tortured to death by Thaos for trying to spread word that the Gods are actually artificial beings created by ancient Engwithan animancers.Here in Breith Eaman there will be Camping Supplies in the hidden niches at #2 and #3, and in the debris pile at #10. It therefore helps to keep track of where available Camping Supplies are. That means you have to manage your resources through this and the next dungeon so that hopefully you're fully rested just before starting your final battle with Thaos. You will no longer have the option of going to a nearby inn to rest up. ![]() But do keep in mind that you can rest by expending Camping Supplies from this point onwards. These foes should certainly be beatable enough for you by now. The Animats leave behind Binding Coppers when killed. The Adra Animats will leave behind Shattered Animat Armors, Engwithan Daggers, Engwithan Shields and Awakened Adras when killed. They will leave behind Spirit Residues when killed.Īlso frequent will be Animats and Adra Animats. Spectres and Shades will be frequent foes here.You start off at #1 on the map of Breith Eaman.Completing the Council of Stars and Court of the Penitents quests will trigger this quest.
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